After years of PC exclusivity and several delayed release dates that kept console players holding their breath, Kinetic Games’ psychological horror hit Phasmophobia has finally crossed over to PlayStation 5 and Xbox Series X|S. The much-anticipated console version arrived just in time for last year’s Halloween season, and now, three months into 2025, it’s clear that this ghost-hunting simulation has found its footing in the console space, having already surpassed one million console sales.
Let’s face it – there’s something uniquely unsettling about creeping through a dark hallway with nothing but a flashlight and an EMF reader, knowing a vengeful spirit could be lurking around any corner. This is precisely the experience that has helped Phasmophobia accumulate nearly 22 million sales across all platforms since its original PC release in 2020, and now console players are getting their first taste of the nerve-wracking investigation gameplay.
Source: Kinetic Games
At its core, Phasmophobia drops up to four players into the shoes of paranormal investigators tasked with a deceptively simple mission: identify the type of ghost haunting a location. But here’s the catch – these aren’t your friendly neighborhood Caspers. These entities become increasingly hostile as your sanity meter drops, and trust me, it will drop.
The console version preserves the white-knuckle tension that made the PC release a streaming sensation. Each investigation plays out like a deadly game of supernatural cat and mouse, typically lasting between five to ten minutes – though it often feels much longer when you’re hiding in a closet, desperately hoping the ghost won’t find you. Every session writes its own unique story, whether it’s a quick identification turned deadly or a methodical investigation that goes horrifyingly wrong.
Source: Kinetic Games
However, the road to console hasn’t been entirely smooth. The early access release currently struggles with some notable limitations, particularly when it comes to the game’s signature voice recognition system. While PC players can verbally interact with spirits using tools like the Spirit Box, console players are currently restricted to predetermined questions activated by button presses – a solution that, while functional, loses some of the spine-chilling magic of having a real conversation with something that shouldn’t exist.
The control scheme adaptation has also raised some eyebrows. Despite the developers’ best efforts to translate the PC interface to controllers, some interactions feel a bit clunky. It’s nothing game-breaking, but veterans of the PC version might need some time to adjust to the new control scheme.
Source: Kinetic Games
Early access growing pains have manifested in other ways too. Players have reported various technical hiccups, from absent rain effects to finicky item interactions in hub areas. While these issues don’t dramatically impact the core experience, they serve as reminders that this is very much a work in progress.
The progression system has been another point of discussion among newcomers. Fresh-faced ghost hunters might find themselves frustrated by the lengthy grind required to unlock better equipment. Starting with basic tools feels authentic to the ghost hunting experience, but the time investment needed to access the more advanced gear has led Kinetic Games to announce upcoming adjustments to the progression curve.
Source: Kinetic Games
Yet despite these early access hurdles, Phasmophobia’s fundamental appeal remains hauntingly effective on consoles. The game still excels at creating those pitch-perfect moments of terror when the lights start flickering, and your flashlight begins to malfunction. The robust variety of ghost types – now numbering 24 distinct entities – ensures that no two investigations feel quite the same.
The game’s impressive array of locations continues to be a strong suit. From cozy suburban houses that prove anything but comfortable, to sprawling institutional settings like prisons and asylums, each map brings its own atmospheric challenges. The recent addition of the Point Hope lighthouse, inspired by its real-world Alaskan counterpart, shows that Kinetic Games isn’t content to rest on their laurels when it comes to expanding the game’s content.
Source: Kinetic Games
This console release marks a significant milestone for Kinetic Games, especially considering the challenges they’ve faced, including a devastating office fire that contributed to multiple launch delays. While some features still await implementation, the core experience that turned Phasmophobia into a horror gaming phenomenon remains intact and compelling.
For console players who’ve been watching from the sidelines, this early access release finally opens the door to join the ghost hunting community. Yes, there are rough edges to be smoothed out, but the foundation is rock solid. As development continues through 2025, console players can look forward to regular updates that will bring their version closer to feature parity with its PC counterpart.
Phasmophobia is available now in early access on PlayStation 5 and Xbox Series X|S, alongside the PC version that continues to evolve since its September 2020 debut. Whether you’re a seasoned ghost hunter or a curious newcomer, just remember to pack extra flashlight batteries – and maybe a spare pair of pants.
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ONY still remembers the guitar. He was nine years old when he found his mother’s old nylon-string instrument tucked away in the attic, and something about it stuck. He started writing lyrics and working out his own melodies almost immediately. By eleven, he’d formed his first band. Decades later, that early pull toward music hasn’t loosened its grip.
The Norwegian singer-songwriter and producer, born Øystein Nybøe, lives in Ålgård on the country’s south-west coast. His recording career stretches back to 1993, when he released his debut full-length album, “Aktive skjerma,” in a duo with pianist Trond Fykse. Albums, singles, and collaborations followed, and in 2011 he wrapped his Relation Trilogy, the last of his physical releases before he moved to digital. Alongside his own records, he’s built a reputation as a producer and composed pieces for the municipality of Gjesdal, Stavanger 2008, and companies including SR-Bank and Aibel.
ONY
His influences don’t sit in one lane. AC/DC and Judas Priest shaped his guitar playing as a kid, but the list runs straight through the bass and drums of Madonna’s records, the melodic instincts of the Alan Parsons Project, and newer names like Sabrina Carpenter, Goldie Boutilier, Jason Mraz, The Weeknd, and John Mayer. Melody is the common thread. His own sound is positive and uplifting, alternative pop built on mid-tempo grooves, and those reference points are all in there.
Then there’s the Guinness World Record. In 2010, ONY conducted the largest Lucia torch-lit parade ever staged, and the same year he flew to Los Angeles to perform at a conference for artists and producers. It’s the kind of detail that tells you he’s never treated music as a purely studio-bound pursuit. These days he balances it with academic work as a Ph.D. candidate at the University of Stavanger.
His latest single, “Take My Hand,” arrived on August 7, 2026. It’s a quiet, narrative song about a child guiding a younger girl home, and it’s the newest piece of “When Now Meets Then,” the album he’s writing, playing, and producing entirely in his own studio for a November release. Seven songs from it are already out, with more singles on the way.
For ONY, the numbers were never the point. He talks about music as a gift, something you make because you love it, and about how a song written by one person can reach someone on the other side of the world. That belief has carried him from an attic in Norway to a career three decades deep, and it’s still where the work starts. You can find him at his official website or follow him on YouTube.
Some artists shoot their videos in a studio with a green screen and call it a day. Dave Curl flew to a volcanic island in the Atlantic, sat down in the arid hills with an acoustic guitar, and let the landscape do half the storytelling. That’s the setup for “Julia,” his acoustic dream-pop single arriving August 12, and the visuals shot across Fuerteventura, Spain, are the kind of thing you notice before you even hear a note.
The official lyric video, filmed by Loic Michel, opens with aerial footage gliding over broad stretches of volcanic terrain, all warm browns and ochres under low golden light. Curl shows up in a white shirt, seated among the hills, playing his guitar and mostly facing the landscape rather than the lens. It’s a small figure inside an enormous frame, and that contrast runs through the whole piece. Wide shots of ridges and ravines give way to overhead drone passes that trace the contours of the land, then cut to closer performance shots, then to coastal and underwater footage where the color shifts to pale blue skies and dark blue-green water.
What ties it together is restraint. Michel’s editing leans on long takes, slow fades, and dissolves instead of quick cuts. Several transitions layer two images at once, blending Curl into the terrain through double exposures that leave everything looking a little hazy and half-remembered. That dreamlike quality isn’t accidental. It’s the visual equivalent of what the song is reaching for, a track about fleeting moments and the memories that stick around long after they’re over.
“Julia” came from a chance meeting at a surf camp in Portugal, and Curl built the whole thing around an idea he borrowed from The Little Prince, that what’s important can’t be seen with the eyes alone. You can hear that in the writing. The song floats on peaceful guitar, a moving bassline, and vocals that stay genuine without reaching for anything flashy. It’s more floaty and heart-on-sleeve than a lot of his earlier work, which tends toward folk-pop-rock with a rougher alternative edge. Here he lets the softer instincts take over.
‘Julia’ by Dave Curl
The choice of Fuerteventura fits a pattern for Curl, who has a habit of picking filming spots that most musicians wouldn’t bother hauling gear to. He once shot a video at a medieval watchtower on the cliffs of Portugal, and he’s filmed alongside contemporary dancers and other collaborators in places that ask a lot more of a shoot than a rehearsal space would. Honestly, he’ll tell you himself that the locations get increasingly impractical, which is part of the appeal. When your songs are built on small, sincere moments, a backdrop that feels vast and a little untouched does the emotional lifting a plain set never could.
A little context on who’s behind the guitar. Dave Curl is a Swiss singer-songwriter with English-Australian roots, born and raised in Switzerland, and he’s been writing and performing his own material for over twenty years. He points to a volunteer stint as a gardener on Hawaii’s Big Island as the moment the whole thing crystallized, one of those trips where you leave home to figure out what you want to do when you get back. His music has been streamed more than 2 million times and landed in over 2,000 Spotify playlists, and he’s played 200-plus shows that range from living-room concerts to festival headline slots.
Dave Curl
The catalogue backing “Julia” is deeper than a casual listener might guess. His 2021 debut album Introducing pulled together earlier songs, including an acoustic take on “These Days,” and gave people an intimate first look at his writing. The 2022 EP Slave To Instinct dug into heavier material, obsession, false friends, the darker corners of the internet, gender identity, and its title track picked up airplay on independent radio in Germany and beyond. He followed with the single “Angel” and the EP Hold Me Close in 2023, and his most popular song, “Serenity,” came out of that same stretch, a personal track about letting go of someone.
“Julia” sits inside a fuller rollout, too. Curl has a lyric video, a music video, and an acoustic live version all planned around the release. The lyric video went live August 5 and works as a hybrid piece, part lyric video, part cinematic performance, previewing that same Fuerteventura footage with its mix of landscape and guitar. The single itself is the next chapter in a run of releases going back to 2021, not a one-off, which is worth keeping in mind with an artist who’s clearly playing a long game.
That long game might be the most interesting thing about him. Curl has spent two decades building a body of work without chasing whatever the algorithm rewarded that month, and “Julia” reads like proof that the songs which last tend to be the ones written for the right reasons. He turns train rides, coffee shops, and passing encounters into music, then finds a volcano or a watchtower to film it against.
You can hear “Julia” and follow the rest of it on his website, and keep up through Spotify, Instagram, YouTube, and TikTok. For now, “Julia” is up for pre-save ahead of its August 12 arrival.
For many DJs, the first impression comes through a short social clip, a promotional photograph, or a brief appearance at an event. Silverstar Oh offers something more useful: a complete one-hour performance that allows listeners to hear how she approaches a set from beginning to end.
Silverstar Oh, also known as Eunbyeol Oh (오은별), is a Korean DJ and actress whose work brings together electronic music and on-camera experience. Specialising in techno and house, she has developed a style that is best understood through a longer performance rather than a few isolated highlights.
Her live set at MELT BUSAN provides exactly that opportunity.
The full recording gives Silverstar time to establish a musical direction without relying on constant drops or attention-seeking moments. Techno and house are genres that benefit from patience. Their appeal often lies in repetition, gradual development, and the way small changes alter the mood of a room. A one-hour set gives a DJ the space to make those decisions properly.
What stands out about the MELT BUSAN performance is its usefulness as an introduction. Viewers are not asked to judge Silverstar from branding alone. They can watch her work, follow the progression of the music, and decide how effectively she maintains the flow of the set.
That matters in a digital music landscape where performers are frequently reduced to short clips designed for quick engagement. A full set is more demanding. It reveals whether a DJ can sustain momentum after the opening minutes and whether the music remains coherent once the novelty of the setting has passed.
Silverstar’s background as an actress adds another layer to her public profile. She appeared in the 2018 Korean television drama Secrets and Lies, giving her professional experience in front of the camera before her DJ work became a central part of her career.
That experience is relevant because filmed DJ sets now operate as performances in their own right. The audience is not limited to the people inside the venue. Viewers may discover the set weeks or months later through YouTube, meaning body language, composure, and visual presentation all become part of how the artist is received.
Silverstar appears comfortable in that environment. She does not need to overperform for the camera, and the recording remains focused on the music.
For anyone searching for Silverstar Oh as a Korean DJ, the MELT BUSAN set is the most direct place to begin. It presents her not as a collection of promotional claims, but as a working DJ delivering a full-length performance in the genres she has chosen to pursue.